
7/9/02
 |
COSC 330
WEB DEVELOPMENT
|
|
STUDY GUIDE
FOR LM VII
INTRODUCTION TO
JAVASCRIPT

CONTENTS:
-
INTRODUCTION
-
STUDY
GUIDE FOR LM VII AS A WHOLE
-
STUDY GUIDES
SPECIFIC SECTIONS OF LM VII
-
GLOSSARY
INTRODUCTION
:
This study guide is intended to help you learn JavaScript by efficiently
using the online LMs of this course in conjunction with the textbook
Moncur,
Teach
Yourself JavaScript in 24 Hours, hereafter referred
to as "Moncur".
This is best approached by systematically studying LMs I-VI that preceed
the current learning module. However, a "JavaScript
Tread" has been created to help independent learners who only want
to learn JavaScript, access the references to JavaScript throughout COSC
330. This thread might be an effective review for COSC 330 students
to follow before starting this learning module.
STUDY
GUIDE FOR LM VII AS A WHOLE:
-
JavaScript, in LMVII, is
covered by parelling the presentation in
Moncur..
-
ASSUMPTIONS;
I wrote LMVII and its appendices assuming that you:
-
first read the chapter (called
an "Hour") in Moncur and run
the examples (If you don't want to type the examples, copy them from
the
examples page
on text Web site. I have included this link on the Navigation Panel.)
I suggest that you use, at least, Dreamweaver and FrontPage to edit the
JavaScript scripts, but you might want to use Netscape 6; all of these
have their advantages, but I prefer Dreamweaver. (Its highlighting makes
it easier to view the scripts.)
-
then read the corresponding
section in LMVII, and
-
refer to the supplemental material
in appendices A and B to try to integrate the new material into
a overall view of the JavaScript language itself. (Remember to use
the Find...
facility of your browser to "look up" words or phrases
in LMVII or the Appendices.
Note:
you
will be working through Moncur, at a rate of 4 "Hours" per week, instead
of doing a lab each week. (See the Schedule from week 9 on.)
Actually I don't think Moncurs "Hours" really take that long so the "4
hours" should be equivalent to the 3 hours normally reserved for doing
one week's lab.
-
In order to present a complement
to the text, Moncur,
the
basic features of JavaScript (as a programming language) are presented
in appendices A and B of LMVII,
rather than in LM VII itself. This is done so that the concepts
introduced in the tutorial-like presentation of the Moncur
can be parallelled in the sections in the LM. The language reference
is presented in two appendices so that
-
Appendix
A, the primary reference, can
be made concice and thus simpler to understand;
-
Appendix
B contain the details necessary for completeness but which are
intuitive and thus unnecessary to Appendix A.
-
It
is recommended that everyone, at least skim Appendix A before starting
the text and the LM . It should help students, with programming
experience in C, C++, or Java, gain an overview of JavaScript
and recognize its similarities with and, more
importantly, its differences from these other
languages. Even students with no
programming experience should benefit by skimming this appendix, for it
will give a preview of JavaScript as a whole which should give a
global perspective while reading the text and LM.
-
{EXPAND}The
most difficult aspect of developing the JavaScript part of this course
is that I am addressing several audiences
... C.S majors or minors with COSC 201 and even 310 ...students taking
200 or 201 ... students with no programming experience. Basically
two categories
-
Student who are CS majors or minors
should focus on the appendies, i.e. JavaScript as an example of a programming
language -- relating languages
-
Students who are NOT software developers
should focus on LM VII, i.e. JavaScript as a tool for augmenting Web pages.
-
I
think that
JavaScript is a great language for an introduction to programming.
(I
prefer the more modern term, "software development".)
This is especially true for students who are NOT computer scientists but
who want to learn what programming is all about. The reasons Javascript
is a great language for all types of beginers are:
-
First (and probably, most importantly) JavaScript is FUN!!
It is usually difficult, in typical programming languages, to do interesting
tasks, especially while learning the basics, but JavaScript, being integrated
with the Web, has many interesting, easy to understand applications.
-
Since client-side JavaScript is designed to be embedded within
HTML documents, these can be used to enliven Web pages, something
of interest to everyone. Student Web sites can be "shown off"
to
family, friends, prospective employers, or the whole online world!
-
You can do all kinds of interesting things (easily
understood and visualized tasks) with JavaScript in an HTML page, even
if you are not on the Internet.
-
JavaScript is "OBJECT BASED" so the novice will acquire
a
solid foundation for object oriented software development without having
to deal with the complexities of languages like C++ or Java. This
foundation can be used to later upgrade their skills to object oriented
software development. This has three big advantages:
-
JavaScript is much simpler than fully featured object
oriented languages. This simplicity allows the beginner to
easily "master" all of JavaScript
without having to deal with advanced
features of object oriented programming like class definitions, inheritance,
and polymorphism.
-
The student can begin by "using" objects without having
to deal with the creation of abstract constructs like classes.
JavaScript's DOM (Document Object Model) is small, intuitive "class
library" that effectively illustrate what objects are and how they
can be used - all using the intuitive, easily visualized concepts associated
with Web pages. Although abstract objects (equivalent to classes)
can be created in JavaScript, this can be omitted or defered until the
student has a firm idea of what objects are.
-
The novice learner is seldom in danger of acquiring bad
habits that are fostered in "hybrid" languages OOP languages like C++
and Visual Basic where, OO features with non-OO features, easily confusing
novice OO software developers! (
However, JavaScript does have characteristics
that can be misleading when trying to relate it to OOPL, e.g.
-
JavaScript
uses (misuses?) the fundamental word "object" differently than most OOPL
do. See terminology
inconsistencies, below.
-
JavaScript utilizes stand-alone
functions, like C++, that are not part of a class, so it must
be emphasized that this (using stand-alone functions)
is a "no-no" in object oriented programming!)
-
JavaScript makes it easy to practice programming.
-
Since it is interpreted you can execute single instructions
instead of having to write complete programs (as in compiler based languages
like C++). This makes it easy to experiment with expressions,
functions, objects, etc.
-
JavaScript input/output is simple,
intuitive, and memorable. The very useful input/output
methods, alert(), confirm(), and prompt(),
when combined with the document.write() method, can handle
most simple I/O tasks which are displayed, via platform independent HTML,
in any browser. In full featured programming languages the I/O features
can have a significant learning curve that distracts from the generic features
of programming languages.
-
JavaScript scripts are very useful, because they augment
Web sites. Therefore, the learner will be inclined to actually
use scripts they develop in personal Web pages or Web sites they develop
for organizations to which they belong. This should provide more
motivation
for using and extending what they learn in class and, consequently,
increasing their software development skills.
-
JavaScript is easy to execute. You just put
JavaScript code in an HTML document, using any HTML editor (like Netscape
Composer) and open that document! You don't have to learn
complex development environment or I/O interface to see the results of
script execution. It should also be noted that you don't have
to be connected to the Internet to do this; just open an HTML page
in Netscape (or I.E.) and the JavaScript starts to work! Couldn't
be easier or more convenient! (Just getting programs to run in other
languages can be a hassle!) The wide applicability of Visual Basic
is often used as a reason to teach that language, but VB only works in
Windows environments whereas JavaScript is truly platform independent
because to runs within platform independent Web broswers.
-
JavaScript is easy to debug. When an error occurs,
the JavaScript Console pops up (or you can open it) and you can
"experiment" with alternatives in the interpreter-linked convenient
code entry box at the bottom of the console. (On the downside,
there is no sophisticated debugging tools built into JavaScript development
tools -- of which I know. See item 10, below.)
-
JavaScript is based a GUI (the browser), so
-
it introduces event-driven programming (a key modern
application) that is relatively simple and
-
developing the GUI itself is unnecessary. (This
is an arduous and tedious task in most languages!)
-
Basic JavaScript syntax virtually identical to that of
C, C++, and Java (especially where control structures are concerned)
so as you learn it you are learning all those languages.
-
JavaScript learning material is readily available (and
free!) online, so you don't really have to buy textbooks; even if a
primary text is required, the student has tremendous range of extra
references online that are current and downloadable.
-
JavaScript examples are available everywhere, especially
online. The beginner can copy, paste, and customize countless
public domain scripts. (You can copy them directly out of ANY Web
page by downloading it and opening it in a text editor or an HTML editor
like FrontPage or Dreamweaver.) Many of these are ready made to be
customized. This facilitates experimentation, even with large scripts
(which is discouraged, in other languages, by having to type numerous lines
of code without "typos").
-
JavaScript is FREE with every browser. Therefore,
each students can have their own copy without having to purchase and learn
a new software development system. (However, there is a downside;
there is
no sophisticated JavaScript development environment, of
which I am aware, with visual development tools, built-in debugging tools,
etc. (If anyone knows of one, please let me know.) On the other hand,
this has the advantage that the student does not have to learn how to
use a complicated integrated development environment (IDE) just to experiment
with the language.)
-
JavaScript is very user friendly because it is relatively
simple, built into browsers, and comparatively tolerant of mistakes.
However, the last feature ("tolerance") can be the proverbial "two edged
sword"; see the comment at the end of this section.
-
JavaScript programming integrates naturally with
HTML authoring, because client-side JavaScript is designed to be embedded
within HTML documents. WYSIWYG HTML editors like Netscape 6,
Dreamweaver, or FrontPage have simple JavaScript authoring environments.
-
Since HTML documents can be published on the Web,
student Web sites can be used to submit homework assignments as
well as advertise their expertise to family, friends, prospective
employers, or the whole online world.
-
You can move logically from HTML authoring to learning
JavaScript.
However
it should be noted JavaScript is very lenient about syntax, compared
to many languages. While this may make it more USER FRIENDLY (especially
for beginners), it can foster BAD HABITS, so be careful. In
particular, in most languages (C, C++, and Java, in particular) you must
end every statement (complete instruction) with a semicolon. However,
JavaScript is unusual in that it will accept a carriage return as an
end of statement alternative to the semicolon; the only time you
must include a semicolon is when you have more than one statement on a
single line. Anyway, USING SEMICOLONS TO END EVERY LINE IS
A GOOD HABIT, especially for beginners who may sometime use other,
stricter languages, so add semicolons to all examples that (carelessly)
don't use them. Unfortunately, there are many of these in textbooks.
(I have placed this warning in LM VII itself, but it so important that
it is worth repeating here.)
-
Unfortunately
JavaScript
uses some terms for object oriented features that differs from standard
OO terminology.
-
This can be
-
confusing to learners who have previous
experience with Java or C++ and
-
misleading to learners who are new
to object oriented programming.
So,
WHO
ARE YOU? If
you simply want to learn to use JavaScript to enhance your Web pages, you
can ignore this incosistency of JavaScripts's terminology and learn the
"language" JavaScript. However, if you are computer science student
(or use or plan to learn other OOPL) be
VERY careful when relating JavaScript to those languages.
Most importantly,
be careful when you encounter
the JavaScript term "object".
-
JavaScript
features which differ from standard OO features (If you are a beginner,
you can skip this section; come back to it later. If you have already
learned an OOPL like C++, Visual Basic, Java, etc., read on.):
-
JavaScript does not have the "class"
construct that is
fundamental to all OO software development.
Instead,
JavaScript uses the object (actually a constructor) construct
to encapsulate its "properties" (also an inconsistent term) and "methods".
This can be very confusing since OOPL (object oriented programming languages)
also have constructors which are special methods, within a class,
for creating instances of classes. JavaScript constructors are used
for the same purpose, so this can be doubly confusing.
-
JavaScript
uses the word "object" in lieu of the word "class". This is not
really incorrect in "TracySpeak" or Smalltalk terminology where "object"
is a very general term that extends to concepts outside computer science;
however, those who are used to thinking of an "object" as an instance of
a class (as in C++ or Java), this can be confusing. However in TracySpeak,
since I always use the word "instance" rather than "object" in C++ or Java,
there will be no inconsistencies in my learning material on those languages.
For more discussion of this topic (not essential, unless you are confused),
see LM VII, section
1.B.a. and Appendix
A, section 5.
-

Use
the following table to determine the associations of various terms in different
languages:
INCONSTANCIES IN OBJECT TERMINOLOGY AMONG LANGUAGES
|
CONCEPT
|
UML
|
C++
|
JAVA
|
JAVASCRIPT
|
| class |
class |
class |
class |
(constructor) |
| state |
attribute |
member data* |
field* or attribute |
property |
| behavior |
operation or method |
member function* |
method |
method |
| instance (or object) |
instance or object |
object |
instance or object |
instance |
*These items specify commonly
used names, not "TracySpeak". I
will use the UML terms (in bold in the table) in all languages, reserving
"object" as the most general possible word (even outside computer science),
i.e. everything is an object! (However, in the LMs of this
course I will use the traditional JavaScript term and add the UML term
in parentheses, e.g. property (attribute).)
-
The
bottom line is, when you encounter the JavaScript word
-
"object", think of a class
in UML, C++, and Java..
-
"property", think of an attribute
in UML, C++, and Java.
-
JavaScript does NOT facilitate visibility,
one of the essential features of OOPL. Visibility is a way of
allowing the developer to control the access to a class's members (attributes
and methods). ("Visibility" is a UML term; I think "access
control" is a more descritptive term, so that is another example of
"TracySpeak".) For example, declaring attributes or operations "private"
means that they can not be used anywhere except within the class where
they are declared; declaring them "public" means they can be used
anywhere. The properties of JavaScript
objects are "global" i.e. "public" by default.
(There are other access control modifiers, e.g. Java has "protected" and
"package" access, but these are beyond the scope of this course.) (
NOTE:
"Visibility" is sometimes misleadingly called "information hiding" or "data
hiding", which are subtly different, but, again, this distinction is also
beyond the scope of this introductory presentation.)
-
JavaScript does not provide full
featured inheritance (called "generalization" in the UML) which is
an essential feature of OOPL; therefore,
many call JavaScript
an "object based" programming language rather than an "object oriented"
programming language. This is true, but JavaScript does provide a
form of inheritance with it's prototype feature which can add members
to previously defined objects.
The concepts in all these languages
are similar, so
stop
and think carefully about each term used.
If you have C++ or Java experience, identify the differences between
these and JavaScript. If you are new to OO software development,
just be careful when you try to generalize JavaScript features to standard
OO features and be on the lookout for differences when you learn
C++, Java, etc.
-
JavaScript
is
fundamentally different that traditional programming languages
like C++, Java, etc, so students should be careful when drawing parallels
with those other languages. JavaScript is a scripting language
which means that, unlike typical programming languages, JavaScript
code (a "script") is, in client side JavaScript (CSJS), embedded within
the HTML of a Web page. These scripts are executed when a browser displays
the HTML document. (One could say that a script is program embedded
within an HTML document, but this might be misleading. Programs stand
alone; scripts are embedded within HTML documents.) Therefore,
-
Computer science students should clearly distinguish
between a JavaScript script and a C++ program or Java application/applet.
If they don't, the similarities between JavaScript syntax and C++ syntax
can hide the fundamental difference between programming and scripting.
-
Students who have no programming experience should
reallize that
scripting is a very specific type of writing software
code. They should be careful to distinguish the between programming
and scripting, if and when they learn other programming languages.
See Appendix
A, section 1.C, for a comparison of the input/output environments of
different kinds of programming languages.
-
Distinguish
OM, and DOM...(mention 's BOM?)
-
Unfortunately
most JavaScript texts (that I know) are written by "JavaScript experts"
-- not "OOPL experts"! Consequently they do not try to relate JavaScript
to other OOPL languages, and, consequently, do not warn you of inconsistencies
between JavaScript and OOPLs. (It's
like an expert in the French language writing an insightful tutorial on
"creative cooking", i.e. develop new recipies! French, like JavaScript,
is just a language, used, in this case, to provide a set
of instructions to be followed in order to complete a specific task.) Such
texts can, therefore, be misleading to students who want to relate JavaScript
to other languages, especially OOPLs. Moncur
is not as bad as most, but it is far from clear. The best reference
(that I have found) is:
Beginning
JavaScript by Paul Wilton
(See
the syllabus for details.) Especially worth while is Chapter
4, JavaScript - An object-Based Language. Unfortunately this
excellent text is over 1000 pages and far too detailed (and too expensive
-- for a supplemental reference) for a course like COSC 330. However,
if
you want to become a JavaScript expert, this is the text I would recommend.
It has the
best
reviews I've found are for any JavaScript text.
-
I
recommend that you can code and test Moncur's
examples as you encounter them.
The easiest way to do this is,
while reading the chapters of Moncur
:
-
create a blank HTML document using
an
HTML editor in which you can create scripts (Netscape 6 Composer, Dreamweaver,
Microsoft FrontPage, etc.),
-
enter the scripts in the document body,
and
-
preview your document in the editor.
-
Use the JavaScript
console to practice using single JavaScript statements and functions;
the scripts themselves can be written directly into HTML documents; the
best way to do this is to use Dreamweaver or FrontPage to code JavaScript,
but a text processor will do as long as you save the files with a .htm
or .html extension. (Note that you can not use Composer to write
scripts because text enclosed within <script> and </script>
tags do not display in composer.)
-
Be
sure to use the Web site, http://www.jsworkshop.com
, provided with
Moncur,
when you study ; it has many of
the examples which can be easily demonstrated by clicking live HTML links.
-
The
second reference for online examples is W3School tutorial: http://www.w3Schools.com/js/.
This is a concise tutorial that looks very useful, but I have not worked
through much of it.
-
Any
of Netscape 6,
Dreamweaver,
or FrontPage can be used to create/edit JavaScript scripts,
depending on your preference. Simply edit the HTML source to gain
access to the scripts, which may be edited directly. It is not possible
to edit scripts using Netscape Composer.
-
Other JavaScript Refs:
-
Webcoder: http://www.WebCoder.com/index_real.html
is the Web site of text author.
-
JavaScript World
-
JavaScript
Links
-
ECMAScript-262
standard
-
(8/8/01)Language Essentials for Experienced Programmers,
by Danny Goodman
http://softwaredev.earthweb.com/script/sdsljs/article/0,,12313_762031,00.html
-
Web Developer Hub: http://wdvl.com/Authoring/JavaScript/
-

JavaScripting
Netscape 6: No More Sloppy Code: http://www.webreference.com/programming/javascript/netscape6/
-
JavaScript Foundations: http://developer.netscape.com/viewsource/husted_js/husted_js.html
-
Articles at Webreview.com: http://www.webreview.com/wr/pub/JavaScript
-
JavaScript Guide, http://developer.netscape.com/docs/manuals/communicator/jsguide4/index.htm,
from netscape (1997).
-
Links
to Java/JavaScript/DHTML resources, http://developer.netscape.com/viewsource/archive/archivelist.html#javascript
-
JavaScript.com http://www.javascript.com/
should have good tutorial refs, but ??
-
JavaScript Source: http://javascript.internet.com/
-
Developer.com: http://www.developer.com/directories/pages/dir.javascript.howto.html
has ...
-
JavaScript Scripts:
-
TechTV Web Workshop (Hub
of WebWorkshop)
-
Page Fade-in (TechTV
Web Workshop): http://www.techtv.com/news/story/0,24195,3338994,00.html
-

I
need to know your genuine opinion of our text, SAMS
Teach Yourself JavaScript in 24 Hours, by
Michael Moncur. As you know, I believe that JavaScript is the "best"
language for a beginning software developer to take, for the reasons delineated
above.
I had offered to teach a couple of sections of COSC 130 -- IF I could use
JavaScript instead of Visual Basic; however, that is not currently possible.
Then it occured to me that I could simply recommend, to current, COSC 130
students to learn JavaScript over the summer. However, I don't know
a textbook that I can recommend. I really can't tell what any textbook
is like from a "beginners viewpoin"t, but; I am not satisfied with Moncur
--I didn't like its "ad hoc" presentation. However, I chose it based
on the reviews of the previous version of the text (for JavaScript 1.3)so
I wrote LM VII to make up for my perceived problems with Moncur, but I
still can't recommend Moncur on its own! So, I am still
seeking a "good" introductory JavaScript text. I need
your help and recommendations.
STUDY
GUIDES SPECIFIC SECTIONS OF LM VII:
-
A word
about the organization of and notations used in LM VII:
-
The LM is organized as a numbered list of "supplements"
to the "Hours" of Moncur which make up the chapters of that text.
-
In the LM supplements, I have tried to relate my information
with the sections of Moncur that it is presented. I have done
this by reproducing Moncur's section heading in bold orange text
(e.g. the first section of Hour 1
is Learning Web Scripting Basics)
and presenting associated information there. Sections of the LM that
are not categorized under these orange headings are information that is
not in the current Hour, although they may be presened elsewhere in Moncur,
especially Appendix D, JavaScript Quick Reference.
-
It is very important for computer science students to understand
the distinction between functions (non-OOP operations in JavaScript)
and "functional methods" (Tony's term) which, being necessarily associated
with objects are OOP operations. (See section 1.C.c.iii and 1.E.
-
Hour 8: This hour
introduces two of JavaScripts "constructs", arrays and strings, for organizing
and manipulating data. Actually the Array and String are "objects"
which are part of the the
core object model that is not introduced until Hour 9.
However, it is advisable to preview
the "COM" (a nonstandard term) in Appendix A.
-
Hour 7: This
hour introduces structured control structures with the selection
construct. Along with Hour 8,
on repetition control structures, this hour is straightforward because
control
structures are not directly associated with objects and therefore,
have no inconsistencies in terminology that we've had to deal with previously.
In fact for those who have experience with C, C++, or Java, already know
everything in this chapter because JavaScript, like those languages, uses
ANSI standard C syntax.
-
Hour 8:
-
Hour 9:
here is where we encounter JavaScript's misuse of object oriented terminology
and JavaScripts built-in objects (equivalent to OOPL class libraries.)
which
qualify it as an "object based" language (but NOT an "object oriented"
language).
-
In this hour (and in all the "Hours"
of Moncur's Part III, i.e. hours 9, 10, 11, and 12), it is important
to be wary of the misuse of the work "object" and the use of
"property" instead of the standard UML term "attribute".
-
JavaScript uses the word "object" in two contexts:
-
as an "abstract" object equivalent to an OOPL (UML)
"class"
-
as a "real" object equivalent to a C++ or Java
"object" which is an instance of a OOPL (UML) class.
I will always try to use the modifiers "abstract" or "real"
to distinguish these two uses.
-
A JavaScript "property" is equivalent to an OOPL/UML attribute.
-
What is worse, is Moncur's statement that, "Methods
are functions that are stored as properties of an object." This
is WRONG!! Properties specify the
state of an object, i.e. the values that characterize the object. For
example, if the object is a square, its properties would be the length
of its sides, it's area, etc.; its methods could be findArea(), move(),
etc. On the other hand, methods specify the behavior of an object.
If Moncur used the phrase "Methods are functions that are encapsulated
within an object.", this would be correct.
-
Hour 9 introduces the
core object model (COM, Tony's term) via its Math
and Date objects; however, Moncur
does not distinguish this "object model", i.e. he does not identify
a platform independent OM. I have taken the term "core object model"
from Beginning
JavaScript, by Paul Wilton, but, unfortunately
"core object model" and "COM" are not standard terms - except in this course.
Also Moncur does not cover, in Hour 9, the rest of the other objects,recognized
by ECMA, in COM,
i.e.Array, Boolean, Function, Number, Object,andString.
Arrays
and Strings were introduced in Hour
6 and, along with Math and Date
are covered in
Appendix D of Moncur.
-
Hour 10, Working
with the DOM:


-
Although, Moncur, covered only a very limited subset of JavaScripts
core objects, his simplified presentation moves on, in this hour, to
the document object models (DOMs) that allow Web developers to manipulate
the browser and Web pages with JavaScript.
-
Hour 11, Creating
Custom Objects:


-
Although, Moncur, covered only a very limited subset of JavaScripts
core objects and DOMs in the previous two hours, his simplified presentation
moves on, in this hour, to JavaScript's feature of creating abstract objects
(a severly limited form of OOPL's class definition
facility). Note that, although JavaScript's abstract object
creation implements the OO feature encapsulation, it does
NOT allow other OOPL features of access control, inheritance, and polymorphism.
(These limitations make JavaScript an object based language instead
of an object oriented language.
-
Hour 12, Responding
to Events:


-
Although, Moncur, covered only a very limited subset of JavaScripts
core objects and DOMs in the previous three hours, his simplified presentation
moves on, in this hour, to the JavaScript Event Model which allows
the Web surfer to interact with the JavaScript embedded within an HTML
document.
-
Hour 13, Moncur:


-
This hour introduces JavaScripts facilities for manipulating
Web page elements that are covered throughout in Part
IV;
-
Hour 13 focuses on Windows and Frames.
-
The very useful input/output methods, alert(), confirm(),
and prompt(), are introduced. These easy-to-understand features,
when combined with the document.write() method, make
input/output in JavaScript simple, intuitive, and memorable.
Since input/output is often tedious and time consuming in other languages,
JavaScripts user-friendly I/O makes it a good beginner's language.
GLOSSARY
(terms that differ from or are not provided for in the FOLDOCand
other Course References)
-
For a
definition of Tony's terms used in all online courses see the General Study
Guide:
-
TracySpeak is a term
that refers to the terminology I use when communicating. I try to
use standard terminology where possible, but when where there are inconsistencies
in common uses or where I use a term in a nonstandard or nontraditional
way, I refer to this as "TracySpeak".
-
object:
-
COM
-
DOM